Tabaxi reluctantly accept gold, but they much prefer interesting objects or pieces of lore as payment. Most tabaxi remain in their distant homeland, content to dwell in small, tight clans. These tabaxi hunt for food, craft goods, and largely keep to themselves. And their abilities aren’t too bad either, with talents that naturally suit them to a variety of adventuring roles. Jaguar Lords weren’t exactly Tabaxi, but don’t really have a race to themselves — they only appear officially in the second edition of Dungeons and Dragons. It’s detailed that they live solitary lives in the jungles.
A tabaxi’s desire burns bright, but once met it disappears to be replaced with a new obsession. Objects remain intriguing only as long as they still hold secrets. Although material wealth holds little attraction for the tabaxi, they have an insatiable desire to find and inspect ancient relics, magical items, and other rare objects. Aside from the power such items might confer, a tabaxi takes great joy in unraveling the stories behind their creation and the history of their use.
Tabaxi clans did have berserker warriors within them, these were known as blood-stalkers. Climb speeds and feline agility are less appealing when you can cast spells that allow you to fly and teleport. Wizards don’t have a lot of good skill options, unfortunately, so even the additional 2 skills aren’t especially useful. The two skills are nice, allowing you to expand beyond Face skills, but the Tabaxi’s unique traits stop being interesting after low levels. Climb speed, Darkvision, two of the Rogue’s favorite skills. The extra skills make it easy to expand beyond the Rogue’s basic roll as a Scout.
If they land a hit with their claws, they will deliver a slashing damage attack equal to 1d4 + their Strength modifier instead of the usual bludgeoning damage delivered by an unarmed strike. The introduction of the custom origin rules gave us the second version of the Tabaxi, allowing players to rearrange both the Tabaxi’s ability score increases and their skill proficiencies. Because of your claws, you have a climbing speed of 20 feet.
This grants them proficiency with all simple, martial, and exotic weapons. Michael Hogan took a lead in making the hair and beards for the Tabaxi, and he says he used Concept Art to identify some of the things that worked best photography instagram account names when it came to silhouette, hair type, and hair size. He then assembled the full finished pieces, then began making smaller adjustments to create various options for things like hair volume to offer further diversity.
Feline Agility is a weird ability because it activates when you move. This makes it amazing because it has no action cost, it’s just something you do for free whenever you move. When you use Feline Agility, you can if you choose to double your speed until the end of the turn. On a base level Tabaxi, this changes their speed from 30 ft. to 60 ft. And they have a climb speed equal to their walking speed, so that’s 60 ft. of climbing too. There’s no limit to the number of times per day you can do this.
When they move on their turn in combat, they can move at double their usual speed until the end of that turn. Once they have used this trait, they can only use it again once they have taken a very short rest. This is defined by them moving 0 feet on one of their turns.
Given how many ways there are to build a Tabaxi, there are numerous different optimal Tabaxi classes you could go for. A tabaxi’s claws can be used as natural weapons, and also allow them to be deft climbers. They’re extremely agile, capable of incredible bursts of speed. Their feline eyes also give them the ability to see in the dark. Tabaxi were a reclusive people who often avoided interaction with other intelligent races. Tabaxis live in small groups called prides deep in jungles and warm forests.