Genasi were created by Yamma and Alindr by infusing human spirits with elemental energies siphoned from the Titans. Today, knowledge of this millennium-old task varies. Certain genasi communities that managed to survive the Reckoning still maintain handfuls of records of their old ways, but most Emaxian genasi have no idea. Starting at 5th level, you can cast the pass without trace spell with this trait, without requiring a material component. Once you cast that spell with this trait, you can’t do so again until you finish a long rest.

They wander and do their own thing without regard for anyone else’s feelings. Water Genasi love to be by the sea, and feel the waves move inside them. At 5th level, you can cast Flame Blade once per long rest . At 3rd level, you can cast Burning Hands once per long rest .

Breeze, Whisk, Wheeze, Gust, Sail, Gale, and Whiff are a few instances of good titles. Genasi age at a similar time to humans, reaching maturity in their late adolescent years. They will live up to 120 years, which is significantly longer than humans.

When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section of your character’s class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20. At 1st level, you choose what race your character belongs to. If you choose a genasi, follow the rules found below to make your genasi hero — or villain.

And as always, feel free to link back if you use our generators. The lapping of waves, the spray of sea foam on the wind, the ocean depths—all of these things call to your heart. You wander freely and take pride in your independence, though others might consider you selfish. Intelligence, Wisdom, or Charisma is your spellcasting ability for this spell . Every creature in D&D, including each player character, has a special tag in the rules that identifies the type of creature they are. Most player characters are of the Humanoid type.

Some even have fissures in their flesh from which faint light shines. Sometimes these children might be human however, and it can take several generations before the elemental blood erupts, creating third or fourth generation Genasi. You can also attack with the flame, although doing so ends the spell. Hurl the flame at a creature within 30 feet of you as a ranged spell attack.

Genasi use the naming conventions of the people among whom they were raised. They might later assume distinctive names to capture their heritage, such as Flame, Ember, Wave, or Onyx. Rohit and his team helped us put together our website for Creative Play.

Air and fire genasi can move towards the western regions of Faerun, near Calimshan. These groups of genasi have chances to form their own communities. Water and earth genasi are less common, and thus don’t have a realistic chance to form cultures of their own.

They remain lofty and tranquil in the face of human animosity. The genasi have no culture of their own given than they are borne of two separate races, so they adopt the culture of whatever people they’re born into. Most genasi do not know their djinn ancestors as the djinn normally see their genasi fancy female cat names offspring as mistakes and want nothing to do with them. Some genasi do venture to the elemental planes to seek a life there; they can bear the elemental pressures of their native plane that would be deadly to humans. Some genasi can pass for human, others have too much of their element showing.

An Earth Genasi’s skin can resemble stone or earth, or be similar to human skin tone with sparkly gem dust. Yellowish glowing cracks can also appear, like veins of ore. Earth Genasi hair may look like crystal, pieces of jagged stone, or fine strands of metal. Genasi look like humans to the untrained eye. But underneath is simmering a cauldron of elemental power.